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Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2022/23 , Aktuelles Semester: WiSe 2024/25
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Praxisprojekt "The tribes of hackathons: exploring community formation in hackathons using data"    Sprache: Englisch    Keine Belegung möglich
(Keine Nummer) Praxisprojekt     WiSe 2022/23     12 SWS     keine Übernahme    
   Lehreinheit: Informatik und Angewandte Kognitionswissenschaft    
   Teilnehmer/-in  Maximal : 20  
 
      Master of Science Angewandte Informatik (Ingenieur- oder Medieninfor, Abschluss 87, Master of Science Angewandte Informatik (Ingenieur- oder Medieninfor (87AIM)   ( 1. - 3. Semester ) - Kategorie : WP    
  Bachelor of Science Angewandte Informatik (Ingenieur- oder Medieninfor, Abschluss 83, Bachelor of Science Angewandte Informatik (Ingenieur- oder Medieninfor (83AIM)   ( 5. - 6. Semester ) - Kategorie : WP    
  Master of Science Angewandte Kognitions- und Medienwissenschaft, Abschluss 87, Master of Science Angewandte Kognitions- und Medienwissenschaft (87AKM)   ( 1. - 3. Semester ) - Kategorie : WP    
  Bachelor of Science Angewandte Kognitions- und Medienwissenschaft, Abschluss 83, Bachelor of Science Angewandte Kognitions- und Medienwissenschaft (83AKM)   ( 5. Semester ) - Kategorie : WP    
   Zugeordnete Lehrpersonen:   Chounta ,   Schulten
 
 
 
   Termin: Dienstag   14:00  -  18:00    wöch.       Raum :   LF 125   LF  
 
 
   Kommentar:

Description

The hackathon term is a compound of "hack(ing)" and "marathon" and describes time-bounded events with large participation in which (small) groups carry out projects which they conceptualize, design, prototype or implemen. These projects usually result in (unfinished) prototypes or sketches. Hackathons are aimed to innovation, tackle civic, environmental and public health issues, spread knowledge and expand communities.

 

Since hackathon events are set up decentralized and organized by a variety of different organizers and institutions there is little to no overview over how regular participants of hackathons move from one hackathon to the next. Platforms and tools like devpost and World of Code aim to pool information and data on past (and future) hackathons and can be used to analyse participant activities. Which leads to some questions:

  • Are there informal groups that participate in hackathons together?
  • Do regular participants join new teams for new hackathons?
  • Can we identify singular participants that collaborate with extraordinarily many other participant?

 

The aim of this Praxisproject is to develop a workflow to analyse the participation network of hackathons. (i.e. we are equally interested in the results as in the means to get there). The main idea is that you will use a (Word of Code) dataset of github commits by hackathon participants to their respective project repositories to analyse their behaviour. From this data you will build a network and use network analysis tools to gain insights.

 

Contact: Cleo M. Schulten

Mandatory meetings: Tuesday, 14:00 - 18:00 Uhr

First meeting: Tuesday, 18.10.2022 in LF 125

Requirements: Grundlegende Programmiertechniken

Learning mode: Hybrid Blended-Learning. During the semester, we will have face-to-face and online meetings. Participation is required for all meetings.

 

To register, please self-enrol in Moodle: https://moodle.uni-due.de/course/view.php?id=35890 using the key: HackTribes