Description
Hackathons are time-bounded events (typically 1-3 days) with large participation, in which (small) groups carry out projects which they conceptualize, design, prototype or implement. “Learning” is often cited as one reason to organize or participate in Hackathons. However, we also know that it is necessary to plan for learning to ensure learning takes place.
This Praxisproject is set to run in conjunction with a hackathon planned for this December. In the project we will prepare python based challenges for the hackathon participants framed in the style of an Arcade Game-machine. The idea is to build a virtual arcade machine with games in different development phases for the hackathon participants to work on. This way we can have built in challenges of different difficulty. So, as a group we will build:
- a frame for the application: a virtual arcade machine
- different games in different development phases (for example: Snake, Tron, Tetris, Pong)
In the hackathon event we will mentor participants and we will use the event to get feedback on our challenges to (potentially) improve them after. Beyond that we can also use the event for further research.
Contact: cleo.schulten@uni-due.de
Mandatory meetings: Tuesdays 10:00-12:00 (weekly) – hybrid
First meeting: 10.10.2023
Requirements: Python (Grundlegende Programmiertechniken)
Participants: BSc. Komedia, BSc. AI, MSc. Komedia, MSc. AI
To register, please self-enrol in Moodle: https://moodle.uni-due.de/course/view.php?id=41595 using the key: CodeArcade2023 |