Description
Hackathons are time-bounded events (typically 1-3 days) with large participation, in which (small) groups carry out projects which they conceptualize, design, prototype or implement. “Learning” is often cited as one reason to organize or participate in Hackathons. However, we also know that it is necessary to plan for learning to ensure learning takes place.
This Praxisproject is set to run in conjunction with a hackathon we will plan together for the end of the semester. The hackathon will be for python beginners to practice and improve their skills. In the project we will work on python based challenges for the hackathon participants framed in the style of an Arcade Game-machine. For this we continue working on a code-base built in 2 previous iterations of the project with a virtual arcade machine with games in different development phases for the hackathon participants to work on, including challenges of different difficulty. So, as a group we will:
- test the existing challenges and materials ourselves to see what could be improved
- then work on the materials to improve the overall product
- put together a research protocol & the questionnaires, interview protocols, observation plans, etc. we need
- plan, prepare and run the hackathon
- and then evaluate the collected data
In the hackathon event we will mentor participants and we will use the event to get feedback on the challenges to (potentially) improve them after. Beyond that we can also use the event for further research.
Contact: cleo.schulten@uni-due.de
Mandatory meetings: Wednesdays, 14:00-16:00 (weekly)
First meeting: 09.04.2025 -> updated start on 16.04.2025
Requirements: Python (Grundlegende Programmiertechniken)
Participants: BSc. Komedia, BSc. AI, MSc. Komedia, MSc. AI
Moodle Course: https://lehre.moodle.uni-due.de/course/view.php?id=774 (key: CodeArcade2025) |